Universe

HOLOMATRIX II

Universe Holomatrix Plugin

Universe Holomatrx II gives your text, footage, HUD elements, and logos the look and distortion of futuristic technology, including a sci-fi hologram. A major upgrade from the original Effects Suite Holomatrix, this version is built for speed and is brimming with features.


Presets

Match bundled Holomatrix II presets with your layer content type to save time. Presets are now available in five categories:

Find these presets via the blue Open Dashboard... button or the Choose a Preset... button below it.

As with all other Universe tools, you can modify or create a Holomatrix II look and then save it under its own name by pressing the Save Preset... button.

Initial Controls

Effects

The Effects group offers a list of checkboxes that let you activate or deactivate an associated group of controls. You will notice that not all checkboxes are enabled by default. Changing presets in the Preset menu will turn some of the boxes on or off, depending on which effects constitute the preset. To add an effect to the current preset, simply enable one of the boxes and twirl down the menu arrow beside the group name. Therein, you'll find sliders for each advanced, keyframe-ready contro function.

Random Frame Rate

Randomly change the frame rate of the original footage. The starting frame rate is based on the Frame Rate value (see above). Parameters in the Frame Rate Settings group:

Technical Note on Frame Rate: The Frame Rate parameter controls the frame rate of the original footage and the effects. However, if your imported footage and the composition have different frame rates, then using Frame Rate gets complicated because you are dealing with three frame rates: the footage frame rate, the composition frame rate, and the Holomatrix frame rate.

Technically, Frame Rate does not alter the footage frame rate. It alters the composition frame rate. This is because when you apply Holomatrix to a layer, Holomatrix pre-composes the footage at the same frame rate as the original comp to run properly. If your footage is 25 FPS but the comp is 30 FPS, then Frame Rate is playing with the 30 FPS settings of the comp (and pre-comp), not the footage's 25 FPS settings.

Normally in After Effects, if your footage runs at 15 FPS, but your comp runs at 30 FPS, then every footage frame plays twice to fill in the gaps between frames. If you use Holomatrix's Frame Rate controls and set the Frame Rate to 10 FPS, then you are making that 30 FPS comp behave like a 10 FPS comp, meaning two out of every three frames will be dropped. Normally, when your footage is 30 FPS and your comp is 10 FPS, the comp drops every second and third frame and footage plays evenly. However, this means your 15 FPS footage will first double every frame (to fill the 30 FPS comp) and then drop every second and third frame (as two thirds of the comp's frames are discarded). So, some frames will be doubled while others will be dropped, depending on where they fall in the timeline. Working with three frame rates is not ideal unless you are trying to simulate bad reception, because you are alternating between repeated frames and dropped ones.

Bottom line:  We recommend setting your imported Holomatrix footage to the same frame rate as the Holomatrix composition. That way, you're only dealing with two frame rates: the footage frame rate and the Frame Rate parameter.

Colorization

The Colorization checkbox uses the three color swatches in the Color/Brightness Settings group. With Colorization turned off, Holomatrix uses the original footage colors. In the triptych below, we used the Great Half Color preset. You can see the original image (left), Colorization unchecked (center), and then Colorization checked (right).

The Color/Brightness Settings options let you change the brightness, contrast, color, and blend of the effect's color palette.

Glow

There are two kinds of glows in the Glow section, and each corresponds to one of two checkboxes: Glow and Secondary Glow. The main Glow brightens the holographic image. The Secondary Glow creates more of an outer, blurry glow. (Note that, depending on the preset, it can be hard to discern Glow's effect without Secondary Glow enabled.) Both glows work by finding the brighter parts of an image and applying a diffuse, bright aura to those areas.

Using the Going Rogue preset, we show Glow and Secondary Glow enabled (left), Glow disabled with Secondary Glow enabled (center), and Glow enabled with Secondary Glow disabled (right).

Glow Settings:

Scan Lines

Scan lines are a big part of the Holomatrix effect. With Scan Lines enabled, a regularized set of lines runs through the image, helping convey the effect of a legacy, analog-era transmission. In the following triptych, we show the Ghostify preset at 200% zoom with Scan Lines unchecked (left), enabled with horizontal lines (center, see Scan Lines Direction below), and with both horizontal and vertical lines (right). Interestingly, notice how scan lines can help reveal some details otherwise obscured by an effect's high glow settings.

Scan Line Settings:

Lines

The Lines feature creates a strobe effect of lines moving upward or downward through the holograph image. The Lines Up (LU) parameters control line opaqueness, how fast they move, their height, and their vibration. Lines Down (LD) offers the same parameters as Lines Up, but with the lines moving downward.

Line Settings:

Scrolling Lines Settings

Scrolling Line creates the effect of a horizontal line scrolling down the screen, displacing the footage. With the right settings, it can also be used to generate a randomly placed white line that jumps around the footage.

Static Settings

Static Settings create...well, you can guess, right?

Basically, "static" is a lot of a little noise. Static tends to be subtle, and you can make it more or less so. Below, you can see the Static checkbox disabled (left) and enabled (right) at default settings with 200% zoom.

Color Noise Settings

Color Noise Settings make color noise visible. By "noise," we mean fractal-based, colorized grayscale noise. This group is especially good for generating a "bad TV" effect. Color Noise Settings include:

Color Separation Settings

Enabling the Color Separation checkbox opens your access to red/green/blue image separation, similar to what you might see in a bad TV transmission. Holomatrix II lets you choose the amount of separation and how often the colors will separate.

Low-Resolution

Low-res settings simulate incomplete data coming in through the holographic data stream by making the Holomatrix image look pixelated and chunky, as if there isn't enough data coming through. Enable the Low-Res group with the Low-Resolution checkbox.

Random Low-Res

Enable the Random Low-Res group by checking the Random Low-Res checkbox. This control group randomly generates low-resolution frames to simulate that incoming/outgoing bad signal. With Random Low-Res enabled, the Holomatrix effect will randomly lose resolution at times.

Freeze Frame

Check the Freeze Frame box to decide when, how often, and how long the holographic signal will freeze. This decision is somewhat random and creates a signal loss effect.

TV Roll/Distortion

TV Roll creates a scroll of your source footage. This was designed to simulate the rolling frames of a TV screen with bad reception. It is especially suitable if you are using Holomatrix for a "bad TV" effect. TV Distortion warps your source footage into a wavy analog signal distortion pattern. TV Distortion can only happen when the TV Roll effect becomes active.

Holomatrix offers settings for amount, speed, and duration of the TV roll. A gap in time follows before the next TV roll happens.

Flicker

Flickering creates a random flickering of the image opacity. This is great for TV distortions or signal loss.

Strobe

The Strobe checkbox enables the strobing of a layer’s opacity between two values. It is especially useful in creating the effect of a projected hologram’s refresh rate not matching with a camera’s shutter speed.

Glitch

Glitching determines how often and how much the image gets a digital glitch, which is a displacement of blocky pieces of the image. Glitch holes concern whether a glitch has blocky patches of the image removed. To illustrate, the triptych below shows footage with the Great Half Color preset applied. You can see the preset's default settings (left), the Glitch checkbox enabled with default Glitch settings applied (center), and then Glitch Holes checked with default values applied (right). We circled some of the holes to make them easier to spot.

Traveling Distortion

Traveling Distortion creates the effect of a horizontal pattern of distortion scrolling down the screen. With the right settings, it can also generate a randomly placed line of distortion that jumps around the footage.

Block Distortion

Block Distortion creates blocky bits of distortion on your footage. This distortion can often have the look of smearing.

Screen Distortion

Screen Distortion creates the effect of "fuzzy" distortion lines across the entire scene.

As you can see, Holomatrix II is as powerful as it is nuanced. If you'd like a different view of the tool's functionality (including applying it to HUDs, as shown below) and a walk-through of how to use it, please check out our video HERE.