Cinema 4D / BodyPaint 3D Program Documentation Reference BodyPaint 3D Image Menu
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Rotate Texture

This command rotates the active texture by a specified angle. Keep in mind that the size of the texture will be changed for rotations other than 90˚, 180˚ and 270˚.



Bilinear takes longer to calculate than Nearest Neighbor, especially if you are scaling multiple textures. But it gives the best results.

Nearest Neighbor

This mode gives you fast results but the quality is relatively poor.

Transform UVW

Enable this option if you want to rotate the UV polygons as well as the texture.

You can select Transform UVW only if the textures in the channels to be rotated are all the same size.