Cinema 4D Basic Features BodyPaint 3D Tools Menu Paint Tools
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Clone Tool

Use this tool to clone parts of your texture. When you select the tool, the mouse pointer changes to a pipette (press the Ctrl/Cmd key if it does not). Move the pipette to the region you want to clone and click the mouse button. The pipette changes to a brush and stamp. Drag to paint the clone.

To clone a new region, Ctrl-click. Otherwise the clone tool works in the same way as the brush tool.

Cloning textures can also be done across multiple open Texture views, each with its own texture. Make sure you lock the Texture views ("lock" icon at top right). Textures from various bitmaps can be easly cloned.

In the Attributes Manager, you will find all the brush settings that are described in Brushes. Brush effects such as Spacing and Jitter are evaluated — you will probably want to disable these effects when cloning.

Attribute Manager Options

All Visible Layers

If this option is enabled, the composite image (i.e. the image you see in the Texture view) is cloned; otherwise, only the pixels in the active layer are cloned.


This option corresponds to the Painting Mode setting in the Color manager (see Painting Mode). In short, it defines whether each new brushstroke is cloned from the same source position.

Scale, Rotation

These settings control the scale and rotation of the cloned texture areas.

The Clone Tool also works in MultiBrush mode. The Clone Tool will take into account all material channels (in either the Color Manager or the Material Manager) that have been activated via the pencil symbol.