The Script Log contains - documents - all commands called up in Cinema 4D, all parameters modified in the Attribute Manager, etc. This is done in the script language corresponding to the button - Python or C.O.F.F.E.E. - you have selected. So what is this good for?
Simple, repetitive workflow procedures can be sped up using the Script Manager, even without prior scripting skills.
Let’s say you have a cylinder primitive that you want to make editable and whose caps you want to connect to the rest of the object. Follow these steps to create such a script:
Voilà, a small but useful script that will affect active objects and save you a few clicks of the mouse. This works in principle the same way with Python. You only have to make sure to copy the entire code from the Script Log (of course you can delete the command for calling up the Script Log…).
The Script Log still contains both of the commands Copy and Select All, which can be accesses via right-click with the mouse.
Note also the Visual Selector, which can also be fed with commands (see Command). Regions of an image can be defined in which a specific command will be executed when clicked upon.