Allows you to load a template file for editing.
Saves the active character template file.
Opens a save dialog allowing you to save the template as a different name.
Reloads all of the template files in both characters folders. If you have opened a Built scene file and clicked No by mistake when asked if you wanted to update the file, simply click Reload Character Templates and then it will ask you if you wish to update again.
Copies the selected components to the clipboard. The objects can be copied from the clipboard to the active scene with the Paste Component command. You can paste repeatedly to create additional copies.
Removes the selected components from the current scene and places them to the clipboard. The items can be inserted into a scene with the Paste Component command.
Inserts the contents of the clipboard (i.e. the last items cut or copied) into the active scene.
Inserts and mirrors the contents of the clipboard (i.e. the last items cut or copied) into the active scene based on the mirror setting in the Component tag of each component to be inserted.
Will replace the selected component with the component in the clipboard if they are the same type.
Behaves much like Paste To Component and Paste Mirror Component. It will replace the mirrored version of the component in the clipboard.
Deletes the selected components from the current scene without copying them to the clipboard.