All of the commands described here pertain to the active Sculpt object. If multiple Sculpt objects are selected, the top-most object in the Object Manager will be affected.
Creates a normal polygon copy (without a Sculpting tag) of the Sculpt object with its current subdivision level. This copy can, for example, be painted on using the tools in BodyPaint 3D.
See also Create Polygon Copy above. This command, however, a separate polygon object for each subdivision level. The polygon objects will be positioned evenly along the global X axis.
The objects at their various levels of subdivision can be used for various purposes, e.g., for export to third-party applications.
It can sometimes be useful to extract parts of a Sculpt object so they can be edited separately. Articles of clothing, for example, can be sculpted directly on a character and subsequently extracted for editing. Extraction can be done using one of the following commands:
Both commands share following dialog window:
The Threshold value (which works the same with masks) defines the size of the region to be extruded. For Layers, the subdivision for that Layer will be used; for masks, the degree of masking will be used (mask with gradients contains various shades of gray).
When using a low Threshold value, only a minimal amount of strength must be applied to extrude these regions; a large Threshold value requires a correspondingly larger amount of strength. In short: The larger the value the smaller the extruded region will be.
If Real-time Preview is enabled, this function can be adjusted interactively.
The Thickness value defines the height of the extrusion. In the image above, the Wax brush was used to sculpt the area around the eye on a separate Layer. The result shown was achieved by applying the Extract From Layer command with a larger Thickness value. The Thickness Steps value subdivides the extruded surface along the extrusion (this is necessary if you want to create extruded shapes on the side surfaces). If Thickness is set to 0, only a one-sided, caps’ surface will be created.
If Real-time Preview is enabled, the first three changes can be seen in real-time in the Viewport. This can, however, take quite a bit longer if a very high subdivision is used. In this case, disable this option and click on the Preview button to make changes manually.
This option is only designe for use with the Extract Object From Mask command. If you have a mask with gradients, enabling this option will create a soft extrusion instead of extruding perpendicular from the surface (option disabled).
Use the drop-down menu to the right of this option to define how Cinema 4D determines the direction in which to extrude:
If enabled, the new object will be assigned a Sculpt tag so you can continue to sculpt without interruption. The Sculpt tag will have a default subdivision value of 0.
In addition to the know functionality for editing PoseMorph targets with Sculpt brushes, this function can be used to create a subdivided object with a PoseMorph tag from a Sculpt object.
A separate PoseMorph target will be created from each Sculpt layer of the current subdivision.
This function serves as a workflow assistant. All PoseMorph targets can be created directly within the Sculpt function and then edited as a PoseMorph object in a single step.
This function greatly reduces the number of steps that would otherwise be needed (i.e., creating copies in the PoseMorph tag)