Cinema 4D / BodyPaint 3D Program Documentation Reference Cinema 4D Additional Functions Team Render
Function available in CINEMA 4D Visualize, Broadcast, Studio

Team Render Server


The Team Render Server is similar to the previous NET Render (which was available through Cinema 4D R14).

How to render a Project using the Team Render Server.

  1. Start Team Render Server (when starting for the first time, enter the serial number when prompted to do so).
  2. Double-click on the left column. Enter the IP number or Hostname of the respective render clients - the local server listed here is not a render client - that are already running (see also Add Machine...) and click on OK to confirm:

    Confirm by clicking on OK and then enter the render client’s or Cinema 4D instance’s Security Token (from the Preferences menu’s Render / Team Render menu) and pressing Enter to confirm. The default Security Token for each render client is 12345. The render client will be added to the list:

    Repeat this process with all machines you want to include in the render process.
  3. Click on the globe icon at the top:

    The Team Render Server browser interface will open.

    Enter admin for your Username and Password.
  4. On the Jobs page, click on Add Job and enter a name for the job (the characters a-z, A-Z, 0-9 and spaces are allowed).

  5. Click on the Add File … button and select the Project file, including all its assets (textures, XRefs, etc.) that you want to render.

    Alternatively, you can select a ZIP file (up to 4GB) that contains the Project file, including all corresponding assets (the project must first be saved using the Save Project with Assets... function and zipped). Click on the Upload button. The files that were uploaded to the Team Render Server will be displayed at the bottom of the window.

  6. Now you can start the render job by clicking on one of the Start buttons and clicking on OK to confirm.

  7. After rendering has been completed, go to the Results tab where you can download the rendered images or videos (zipped together, if desired).

The points 4, 5 and 7 described above (set up job, upload Project files, download results) can be bypassed by copying the folder with the Project files and all corresponding assets (textures, XRefs, etc.) directly into the following directory:

Click on the top-left icon. This opens a folder in the User directory in the Windows explorer / Mac finder. Copy the Project folder into one of the Team Render Server user folders (an admin folder is always present; others must be added via the browser interface).

Note also the following in conjunction with this:

  • Do not rename these Project file folders (if they must be renamed, do so before copying them to the user folder).
  • If you want to delete jobs via the browser interface, make sure that no job folders or files are open in other applications. This can lead to problems. In some cases it can help to simply log off and log back on.

Team Render Server monitors these directories and will save jobs (named according to the Project file folder) here.

After rendering has been successfully completed, the results will be saved to a folder named results in the respective job directory.

For Material Assets, please note this tip.

The computer on which the Team Render Server is running should be well equipped with regard to hardware:

  • For individual images (stills), the server will require about as much RAM as Cinema 4D would require when rendering to the Picture Viewer (depending on the Project and render settings, this can exceed 16 GB).
  • Great demands will also be placed on the CPU if very many render clients are connected to the server. The Team Render Server must process all incoming render results (in particular if these arrive in quick succession)

The Team Render Server window

The Team Render Server consists of a list of render jobs (see also The Team Render Machine List), the console (see below) and a handful of settings/commands such as preferences, Bubble Help, updates, etc. These functions should already be familiar to you from Cinema 4D.

The Python field at the bottom of the window have no special Team Render function but are a general access point for the Python API (details regarding Python can be found at

For the render clients that can be activated here, note that Cinema 4D Visualize and Broadcast are only allowed to use 3 clients. Cinema 4D can use an unlimited number of clients.

Tip 2:
The Team Render Server does not support Bonjour, as Cinema 4D’s own server does. If you want to add new render clients, this can be done via the I.P. address or hostename (see also Load Machines...).

In the console, information will be displayed that is of little interest to you as a user. However, this information is very useful for localizing bugs. For example, information pertaining to the dynamic creation of the browser interface, time stamps for render jobs that were started, etc. will be displayed. This information will also be displayed in the logs in the Network / Local Server directory. Note that information will, for the most part, be in English (and in some cases in the language of the operating system you’re running, e.g., for error messages).

The icons at the top left of the window are specific to Team Render Server (the menu items should already be familiar to you, they are the Add Machine..., Load Machines... and Save Machines... commands):

The Team Render Server istelf will not render.

Of the ,local server’ is displayed together with red dots, this is an indication that the web server is having problems getting started. Details can be found in the console.

Open Repository

Clicking on this icon will open a special user folder, in your system user folder (this path can be redirected via the local save path). In this folder (or to be more precise, in the Team Render Server user folder created by the browser interface) you can in turn copy other folders with Project files and assets. This avoids having to upload and later download (the results) files via the browser interface (see also here).

The render process is started via the browser interface, which is opened using the command described below:

Open Web Interface

Clicking on this icon will open the browser interface in your system’s default browser with which you can remotely control the Team Render Server.

If you want to access the Team Render Server remotely, enter the IP (or Hostename) as well as the port number (which can be modified in the Preferences menu) 8080, separated by a colon. Here is an example:

Note that you can manage the Team Render Server from any computer as long as you have an internet connection. This connection is made directly - WITHOUT using an intermediary server! You must however make sure that access to the Team Render Server can be establshed. For normal home networks you will have to set up port forwarding (for the Webserver Port setting in the Preferences menu, which is normally 8080). How this is done is described in your router’s manual. When setting access up on a company network, please contact your system administrator for assistance.

The Team Render Server login page will open. Enter the default admin for the Username and Password (the password can be changed in the User menu).

The description of the individual browser pages can be found under The Browser Interface.