Cinema 4D / BodyPaint 3D Program Documentation Reference Cinema 4D Cinema 4D Prime Create Menu
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D


Cinema 4D provides sound rendering within your scenes. Two different options are available: 2D Sound Rendering and 3D Sound Rendering.

With 2D sound rendering you use the Timeline like a multi-track audio mixer (as in many video editing programs). You can create any number of sound tracks, assign sound files to them and adjust the timing, the volume and the balance, depending upon your requirements. This procedure is suitable for synchronization (e.g., lip-synch, footsteps, a slamming door, an explosion, etc.).

Sound tracks can be played back in real-time – forwards, backwards or by manually sliding the Timeslider (Sound Scrubbing). However, to do so the Play Sound option (main menu: Animate) must be enabled.

3D sound rendering takes a quite different approach. With this you work with virtual acoustic sources (loudspeakers) and pickups (microphones) as objects. These virtual objects can be positioned freely within the 3D space and also can be animated. Cinema 4D calculates the appropriate sound data on the basis of the spatial position of these objects, their speed and the preset sound parameters. You can merge this data afterwards with surround sound data in an external program.

3D sound rendering is a most versatile method of sound production and offers many, almost infinite, applications. From a car driving from left to right to an enormous spaceship battle with laser beams and explosions in Dolby surround sound, everything is feasible.