Cinema 4D / BodyPaint 3D Program Documentation
What’s new in Cinema 4D
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
What’s new in Cinema 4D R18
The Voronoi Fracture object breaks objects down into fragments.
The Thin Film shader can render soap bubble and oil film effects.
The Parallax effect is the same as displacement but requires less render time.
Cinema 4D can now load Substance Designer software’s Substance assets (textures).
The Motion Tracker can now track the movement of objects in live footage.
New Line Cut tool.
New Plane Cut tool.
New Loop/Path Cut tool.
The new Push Apart Effector prevents clones from intersecting.
The new ReEffector can cancel the effect of other Effectors.
Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features.
The reflectance preview makes it possible to show a simulated sky reflection in the Viewport.
Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport.
SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion
Cinema 4D now supports vertex colors.
New Priority Shift tag for more precise shifting of priorities of entire hierarchies.
Cinema 4D can now display vertex normals.
The Viewport settings’ menu has a new
tab (tessellation, SSAO, reflectance and more) can be displayed in the Viewport.
OpenGL can now run on either CPU or graphics card.
Support for RLM license server
Several new preference settings for the Color Chooser.
In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting.
The Alembic and FBX exporters can now be aborted at any time.
The Alembic object now displays tags (e.g., Polygon Selection tag).
FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances.
Object Import and Export functions can now save and load different presets.
OBJ Import can assign a mix mode.
The Quaternion function is integrated directly into each object.
OpenSubdiv support for Subdivision Surfaces.
Vertex Maps can be converted to Vertex Colors and vice-versa.
Polygon Shift now works independently of the selected component mode.
Keyframes can be highlighted in color.
Alembic objects can be baked via PLA.
Quaternions also for animation layers.
Software OpenGL can be defined as render output.
Tessellation, SSAO and Reflectance can be rendered using Hardware OpenGL.
The Paint tool can now be used to apply vertex colors.
New and improved workflow for Parent object constraints.
Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag..
New Metaball function.
Simplified creation of UVW tags.
Simultaneous modification of multiple materials with similar Reflectance settings.
New Material Manager command for selecting materials with similar Reflectance channel settings.
Ambient Occlusion can be used to create interesting effects when inverted.
The Variation shader can now load an entire directory of images and distribute these randomly.
The Variation shader can now also scale UVW coordinates.
The Vertex Map shader can now also render vertex colors.
lor and color fields can be dragged directly into a color gradient.
The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting.
New compact mode (and several other functions) for the Color Chooser.
New image format
can be loaded.
The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos.
The Cloth Engine’s priority can now be defined freely.
The Cloth Cache tool now works somewhat differently.
New command for swapping Cloner and Matrix objects.
New command for hiding selected clones.
mode for Cloner objects in
Clones can be scaled depending on polygon size.
New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays).
New way of creating basic Cloner object shapes.
New option for displaying clone index numbers in the HUD.
The MoGraph Cache Tag now also saves its cache externally.
Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly.
Weighting can be brushed onto clones, which is then evaluated by Effectors.
Vertices scaled according to depth will be added to clones to underscore the impression of depth.
The new clone weighting can also be read and set using an XPresso node.
If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted.
Various minor modifications to the Team Render Server browser interface.
New FAQ page for Team Render Server.
New Track functions.
Object Tracker tracks can be listed by name.
New Motion Tracker option.
New Motion Tracker command.
Improved Houdini crash behavior.
Houdini assets now have tags.
Houdin Assets can now process Vertex Colors and any number of UVW tags.
Multiple Morph Deformers can now be used to affect the same object.
Additional settings for improving the quality of shadow maps
As always, numerous useful Content Browser items.