Cinema 4D / BodyPaint 3D Program Documentation Reference Cinema 4D Cinema 4D Prime
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Structure Manager

Data is shown only if the selected object is editable. To make a primitive editable, select the primitive and choose Mesh / Conversion / Make Editable.

Like a spreadsheet, the Structure manager processes data directly within cells that are divided into rows and columns. Depending on the mode you are currently in, the following will be displayed:

- points

- polygons

- UVW coordinates (if available)

- Bezier Spline tangents

- Weight vertices (for vertex map points)

- Normal vector coordinates (Normal tag)

If you want to edit data for a UVW map or a vertex map and the object has more than one of these maps, in the Object Manager select the desired map to display its data in the Structure manager.

Values in the cells can be edited directly and lines can be moved by means of drag & drop. Cut, copy, paste are supported. Larger quantities of data can be processed rapidly, even if the object has a large number of points or polygons. The selection frame (a red frame around an active box) shows you which data you are working on; navigating around the table is thus very simple.