Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
In the Asset list you will fine a series of included assets, which:
- are used by the Uber Material on the one hand (i.e., Cinema 4D materials can also be based on these assets)
- can be used to create custom Node Materials on the other hand
All assets are split into different categories. The bottom sections follow this introduction. Note that you can add categories youself with your own assets.
Several of the Nodes described in the following such as Thinfilm, Ambient Occlusion, etc., in part have the same settings as respective existing shaders. It can, therefore, also help to take a look at the sample images there.