Reference Cinema 4D Cinema 4D Prime Appendix File Formats
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Image Formats

Image formats and color profiles

The following image formats are supported by Cinema 4D with regard to color profiles:

The following are irrelevant with regard to color profiles because they save in 32-bit color depth and no color reduction must take place:

All remaining image formats (including AVI and QuickTime movies, OpenEXR and DPX with 8 and 16 bits) CANNOT be assigned individual color profiles. When importing such formats the profile defined by the Project Settings or the bitmap shader will be used.

Image formats and maximum resolutions

Cinema 4D can render images to a maximum size of 128000 x 128000 pixels. However, this does not apply to every image/movie format.

The following formats are not affected:

The following formats are affected as shown:


Bit depths:

1, 4, 8, 24, 32, 48


Uncompressed, RLE compressed

Only Baseline TIFF is supported. Exotic formats such as CMYK images are not supported. It is, of course, not possible to give an exhaustive list of non-supported formats, since such a list in a sense could never be definitive.


Bit depths:

1, 4, 8, 16, 24


Uncompressed, RLE compressed

TIFF supports Photoshop layers (also with Zip compression) for 8-bit and 16-bit color depth and the loading of Adobe’s Zip compression.

IFF images are read only if they conform to the Commodore/Electronic Arts specifications. EHB, HAM-6 and HAM-8 modes are supported.


Bit depths:

24, 32



Only TGA-1 is supported. With QuickTime installed other variants are also imported.


Bit depth:

4, 8, 16, 24, 32


Uncompressed, RLE compressed

With QuickTime installed all PICT variants are imported (as long as the QuickTime compressors are available).


Bit depth:

1, 4, 8, 16, 24


RLE-4, RLE-8


Bit depth:


Grayscale JPEGs and progressively compressed JPEGs are not supported.


Bit depth:

1, 8, 24, 48, 96

Color formats:

Indexed Color, RGB, not CMYK

For writing, alpha channels are supported. With QuickTime installed, all QuickTime formats are supported i.e., PNG, SGI and QuickTime image.

PSB can do everything a PSD can do but can also manage images with up to 90 gigapixels (300000 x 300000).


Bit depth:

8, 24

B3D is the native file format of BodyPaint 3D. Layers, layer masks and channels are supported.


Bit depth:

8, 16, special channels with differing bits per channel.

The RPF format is a further development of the RLA format. Both formats render images with multiple channels, which can be used by compositing applications.


This is a HDR image format that can save with either 16-bit (float comma) or 32-bit per color channel. Compared to other commonly used HDR formats (Radiance (HDR)), OpenEXR is the more up-to-date format and can be assigned an innumerable number of loss-free or lossy compression types.

Furthermore, OpenEXR can contain any number of channels/layers.

HDR formats are ideal for use in compositing or as Image-Based Lighting (lighting via Global Illumination). See also Color Depth.

Radiance (HDR)

The traditional HDR image format that can save at 32-bits per pixel.


Furthermore, most image formats made available by installing QuickTime can be read and saved.


A common image format with loss-free image compression. Compared to TIFF images, PNG images can be less than half as large for the same rendered image. However, PNG does not support CMYK.

Bit Depth:

Load: 1-8, 16, and palletized colors

Save: 8, 16

The "Interlaced" option can be enabled when saving, which corresponds to a similar effect in the JPEG format. This will result in the images being displayed faster in a browser.


A common format used in film production used in post-production (for production steps between camera and projector).

Bit Depth:

Load: 1, 8, 10, 12, 16, 32

Save: 8, 16, 32

The following are not supported for loading:

You can enable the Planar option when saving if required by the software with which the material will subsequently be processed. Internally the color channels will then be saved as a block.


DDS can be loaded.>


DDS (Direct Draw Surface) is a container image format developed by Microsoft in the course of its DirectX developement. This format is used very often in game development.

All compressed and uncompressed DDS formats, including alpha channels, can be read.

Cinema 4D can currently read the DDS format but cannot output DDS images.

The following DDS formats can be read by Cinema 4D as described below: