If the texture is unsaved, here you can choose which file format will be used when you save. Otherwise the setting displays the texture’s current file format.
This is the texture’s save path including its filename.
With this setting you can define which color profile should be embedded in the image/texture. In versions prior to R12, Cinema 4D automatically saved using the sRGB color profile. This can now be set to any color profile desired. However, you should only make changes to this setting if absolutely necessary.
Note that many programs cannot read color profiles (for example, Windows 7 can only partially read color profiles).
When using Linear Workflow in conjunction with Multi-Passes we recommend that you render with at least 16-bit color depth. If this is not possible, disable the Linear Workflow option to restore the normal Cinema 4D R12 properties (reason: Multi-Passes are saved with a linear profile. QuickTime cannot imbed color profiles and would therefore be read incorrectly when imported into external applications).
More information regarding color management can be found here.
Generally speaking, the default sRGB profile will be the correct profile.
Clicking the button at the right will make the following menu items available for selection:
No color profile will be embedded (will be read in accordance with the Project Settings or bitmap shader settings when the file is opened).
Here you can load a color profile or save an existing one. These files have the extension "*.icc". If an image is loaded here, its color profile will be assumed.
You can use monitor(hardware) profiles. However, this is not recommended since your monitor’s color profile will almost never match that of another monitor.
Saves the image with sRGB color profile.
Saves the image in a linear color profile.
The DPI of the saved texture is displayed here and can also be modified here.
The aspect ratio of the texture is displayed here and can also be modified here.