Material Manager Material Nodes Individual Assets Material Car Paint Material
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Car Paint Material

Preview Basic Base Flakes Gloss Context


Base Color

This setting can be used to adjust the car paint’s base color. This is the material’s bottom-most diffuse color layer (with which the flakes are combined since they don’t have their own color).

Color Shift [0..100%]

A Color Shift with different Base Colors.

This setting can be used to simulate an interference or flip-flop paint. This type of paint has a different color – within a certain range – depending on the angle from which it is viewed. In reality, this effect is generated by light interference and is therefore created using a Thinfilm Node.

Increasing the Color Shift values will strengthen the effect correspondingly. A value of 0% will disable the effect.

Roughness [0..100%]

This setting can be used to define the roughness of the color beneath the clear coat. The smaller the value, the closer the material will be to a polished, reflective metal. The larger the value, the more diffuse or "silky” the surface will be.