NEW IN R20

Material Manager Material Nodes Individual Assets Material Ceramic Material
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Ceramic Material

Preview Basic Base Reflectance Variation

Base

Color

Use this setting to define the base color of the ceramic, onto which a Noise structure can be layered to create slight irregularities on the surface to prevent it from looking too perfect.

Grain [0..100%]

From left to right: without Veins/Flakes, with Veins, with Flakes.

This setting can be used to add a Noise layer over the Color. Small colored irregularities will be created. Small values will disable the respective effect, larger values will strengthen the effect correspondingly.

Flakes [0..100%]

Use this setting to add small reflective flakes. The option of the same name must be enabled in the Reflectance tab.