The only property found on this tab is the name of the tag. This setting defaults to Cloth, but it can be changed manually for project organization purposes.
Here you can enter a name for the object.
If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
The Cloth Engine’s priority can now be freely defined. Prior to Cinema 4D R18, the priority was set to Generators + 100 and could not be modified, which could lead to problems with priorities for other functions.
More information about priorities can be found under Priority.
Generally speaking, the priority should only be modified if unusual effects are produced. A typical example would be if a character’s clothing lagged one frame behind. In this case, the Simulation setting would have to be modified.
This option turns the Cloth Simulation on and off. With a checkmark placed in the checkbox for this field, the cloth engine is live. This turns on the engine, allowing for solutions to be solved for the cloth object.
At many points when applying clothes to an entire character, certain pieces of cloth don’t need to be simulated and can slow down the performance. For example: A jacket is being added to a character’s wardrobe. Now, during the simulation it will need to collide against the shirt during the draping process. The pants would not need to be a part of this simulation, so its Cloth Engine option could be disabled.