Material Manager Material Nodes Individual Assets Color Colorize
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Preview Basic Inputs Outputs Context



The Context input can be used to assign texture tiles within which the evaluation of the colors should take place. By default, the texture tile defined by the Texture tag will be used. The Context structure will also be used for all of the Node’s inputs.

Local Context

Using the Local Context setting you can define an alternative texture tile, which will only be used by the Color Node. All of the Node’s other inputs will continue to use the global or their own Context structure.