NEW IN R20

Material Manager Material Nodes Individual Assets Generator Edges Mask
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Edges Mask

Preview Basic Inputs Outputs

Inputs

Minimum Length [-∞..+∞m]
Maximum Length [-∞..+∞m]

These settings can be used to define a region around edges in which a grayscale gradient should be created. The color can be made lighter towards the edge and darker the farther away the gradient is from the edge.

Turbulence [0..100%]

This setting can be used to define the intensity of the multiplication of a noise structure with the mask.

Turbulence Scale [%]

This setting can be used to adjust the individual scaling of the turbulence structure along three spatial axes.

Turbulence Contrast [0..100%]

This setting can be used to define the brightness contrast of the Turbulence.

Scratches [0..100%]

This setting can be used to adjust the intensity of the additional superimposition of the mask with an elongated noise structure, which can be used to simulate ridges or scratches.

Scratches Scale [%]

This setting can be used to scale the scratch structure along all three spatial axes.

Global Contrast [0..100%]

This setting can be used to adjust the overall contrast of the nodes generated mask.

Seed [-∞..+∞]

The Seed value is a base value for the creation of turbulence and scratches. Modifying this value will lead to a recalculation of the superimposed structures in the mask.