Cinema 4D Cinema 4D Prime Configuration Preferences Import/Export
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

3D Studio Export


Regrettably, 3D Studio can cope only with filenames consisting of eight characters plus a three-letter extension. Therefore texture filenames will be truncated to conform with this restriction. Also, do not use any special characters.

3Ds max accepts only one UV coordinate per point. Therefore texture mapping may appear different after exporting in this format.


This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).

This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.

The unit at the right in turn defines how upon

More information about units and scaling can be found in the Project Scale section.

Split Discontinuous Points

This option became necessary due to the fact that the 3ds max format can only save a single UV point for each 3D point (Cinema 4D saves coordinates for every point and every polygon). If this option is active, additional 3D points will be generated.

However this will cause the following issue to arise: