Alembic Import Settings
Use these settings to define which elements should be imported.
This value defines the FPS with which the Alembic animation is imported. The speed with which objects move will remain constant and the number of frames per animation time span will be modified.
Use this setting to define the starting point at which the Alembic animation should be played in Cinema 4D. This can be useful, for example, if animations exported from other applications (that may start at frame 1 instead of frame 0 as in Cinema 4D) are not played synchronously with Cinema 4D. The higher the value, the farther the animation will be pushed back in time and vice-versa.
Enable this option to import animations synchronously to those saved in the Alembic file.
If enabled, all cameras contained in the Alembic file will be imported.
If enabled, subdivision surfaces will be imported and arranged.
If enabled, the ,curves’ contained in the Alembic file will be imported as Splines.
In the selection menu at the right you can define whether or not the Splines (Curves) in the Alembic file should be imported as Splines (As Splines Only) or if certain Spline types (As Hair if Possible Curve) with more than 3 segments and equal number of segments should be imported as a Hair object, correspondingly.
Depending on the option selected, the objects declared as ,points’ in the Alembic file (this can be particles or special vertex clouds) will be imported as polygon objects or as particle geometry (Thinking Particles). The Thinking Particles’ Max Particles setting might have to be increased.
The color-coded visibility for each object in the Object Manager - top dot for the Viewport, bottom dot for rendering - will be imported from the Alembic file into Cinema 4D if this option is enabled.
If enabled, vertex Normals will also be imported - as Normal tags. Otherwise normal Phong shading will be used.
Enable this option if the UV coordinates should be imported as a UVW tag.
Alembic supports polygon selections (which it calls FaceSets). Enabling this option will import these as Polygon Selection tags into Cinema 4D.
Enable this option if you want to import Vertex Maps or Vertex Colors (color maps). Vertex Maps exported by Cinema 4D will be recognized and imported as Vertex Maps.
Note that if Points is set to As Particle Geometry together with existing Vertex Colors, the respective colors will be assumed as Thinking Particles Data Channels. The names are: Vertex Color1(Vector) (color) and Vertex Color2(Real) (alpha).
Use this option to import Subdivision Surfaces’ point and edge weighting.