NEW IN R20
See Seed Values.
Select one of the Cinema 4D Noise types from the list shown here. Imagine this Noise as a straight line upon whose basis "random" values are ascertained. This is, so to speak, a one-dimensional Noise.
Use this setting to define the scale of the Noise that is used to generate the values. Smaller values will produce correspondingly more changes within the same area than larger values (which will be correspondingly be more uniform).
If the Noise that is used to generate the values should be offset, enter a value greater than 0 here. The larger the value, the faster the Noise will change (billow).
Use this setting to define the range in animation frames that should loop. For example, if 120 is entered, the Noise will have the same state at frames 0, 120, 240, etc.
Use this setting to offset the range in the internal Noise that is used for Remapping (both lines in the image were offset).
Here you can define the speed with which the area within the internal noise, which is used for remapping, will be offset (see both lines in the image that were offset). Smaller values will produce correspondingly faster offsets, larger values will have the opposite effect. The animation will not onlz billow (defined by Animation Speed) but a directional offset.
Increase this value to greater than 0 to achieve colored effects. This only has an effect if you also enable the Color channel for the Noise Remap.