Cinema 4D Prime Create Menu Fields Field Layers Field Layer Variable Tag
Function available in CINEMA 4D Broadcast, Studio
Variable Tag Field Layer

Layer Controls


The Mode setting is delineated by the Vertex Maps because they depict the effect the best. Weighting is transferred from one tag to another. A Vertex Map (or Selection tag, Vertex Color tag, etc.) can also be placed in an Effector or Deformer where the respective weighting will be interpreted as an effect strength.

2 spheres with different meshes. The weighting of the Vertex Map on the left is transferred to the sphere on the right (whereby both spheres lie at the exact same position and are perfectly congruent). On the right are the results of various different modes.

The Mode options define how the weighting is transferred from the source (tag) to the target (Field effect or other tag). These settings are primarily used when transferring the weighting from one tag to another. Since the object points are very rarely congruent, there are individually adjustable options available that can help.


In this mode, an index number’s weighting will be transferred to the same index number of another object. This only works correctly if both objects have similar shapes and the same number of index numbers. Otherwise the weighting will repeat or will only be transferred in part.


For each point of the target object, the nearest point on the source object will be ascertained and its weighting transferred. For this and the next mode, the number of obejct points can differ.


A sphere will be generated around each point on the target object with the defined Radius and the maximum and minimum weighting will be transferred from the source object.


Both objects will be positioned congruently (internally) and a definable Radius will be generated around each of the target object’s points and the weighting from the source object will be averaged and transferred to the target object. This is the best method for most applications.


This mode is designed for use with the Freeze Layer, which can be used to create expanding, growing Vertex Maps.

Radius [0..+∞m]

Here you can define the radius that is used to ascertain the weighting of the source points for the transfer of weighting.

Use Deformed Points

If the source object is deformed by a Deformer, enabling this option will cause the modified point positions to be taken into consideration.

Constant Update

If this option is enabled, the Weightmap, and with it the tag, will be recalculated. This is slower but can also lead to an immediate internal update. Therefore, if strange effects occur such as omitted updates, enabling this option might help.