Variable Tag Field LayerLayer
Variable Tag Field Layer
You can, for example, place the following tags into the Field list:
This means that Fields can also control all elements that use these tags:
Most of the aforementioned tags save a value for specific positions in space (object points or clone positions) for properties such as values, colors or vectors, which are referred to in the following as values. In principle, this is similar, for example, to what the Spherical Field does, which also generates values for positions in space.
It stands to reason that both should be combined (this works in both directions: Fields can also feed tags with values (Fields)). You can, therefore, create effects using the objects to which the tags are assigned (you can also build custom tools), or simply transfer effects from one tag to another (i.e., transferring the effect from a high-resolution object to a lower-resolution object and vice-versa can be easily done).
As soon as one of the above-mentioned tags is placed into the Field list, a Variable Tag Layer is generated, which is named after the tag.
The Variable Tag Layer has several settings with which you can define how the tag values (that only exits at discreet positions, e.g., object points) should work.
Layers can read out values, colors and vectors. Since these can’t all be converted to the respective target sizes, it may be necessary to apply a Convert Field Layer. For example, if you want to control a color using a Normal tag, you will have to convert the vectors that the Normal tag uses to colors.