NEW IN R20

Material Manager Material Nodes Individual Assets Material Granite Material
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Granite Material

Preview Basic Base Flakes Crystals Reflectance Variation

Flakes

This tab’s settings can be used to add a little glitter, i.e., tiny inclusions, to the material.

Default Density setting at left, large Density and small Scale setting, at right inverted settings.

Intensity [0..100%]

This setting can be used to adjust the glitter’s intensity. Small values will disable the respective effect, larger values will strengthen the effect correspondingly.

Density [0..100%]

The Density setting can be used to vary the number of glitter particles per surface.

Scale [1..100000%]

This setting can be used to define the size of the glitter particles.