Drag the object whose proximity to the position defined in the Point port you want ascertained (this object must be affected by a Dynamics Body tag; can also be a Cloner object, as in this example).
Leave this field left empty if all scene objects that are affected by Dynamics that lie in close proximity to the position defined in the Point port should be ascertained.
If the above Object field is empty, an object can be dragged into this field if you want to exclude it from the search.
The Mode defines which points of an object should be included for ascertaining the object point nearest to the position defined in the Point port.
For the shapes Static Mesh, Moving Mesh or Soft Bodies in general, only real object points will be included. In such cases a point’s index number can be output directly.