Feed the index number of the clone-generating object into this port. Internally, all clones are numbered sequentially - beginning with 0. An individual index value can also be defined for an active Node in the Attribute Manager.
MoText Object clones can only be read out on the letter plane .
Connect the Object output port of the clone-generating object whose properties should be read out to this input port. The following clone-generating objects can be used:
Many of these output ports can be connected to the input ports of the same name on the Effector Nodes (see below).
The number of clones of the clone-generating object.
This port reads out the individual clone matrix. A local matrix refers to the object that lies above it in the hierarchy, i.e., if the Cloner Object is moved, normally the global matrix will be modified, not the local matrix.
See Local Matrix.
This port reads individual clone positions out as vectors, taking into account any Effectors.
This port reads out the scale value as a vector.
This port reads out each clone angle as a vector.
This port reads out a clone’s color, as defined in the clone-generating object and by any Effectors affecting that object.
This port reads out the clones’ UVW-coordinates that run in the direction of one of the three dimensions, respectively, from 0 to 1. These UVW readouts are important with regard to the Effectors. For example, the U, V or W value(s) can be used as variables in a formula defined for the Formula Effector.
This port contains the visibility property as a boolean value of 0 or 1. The visibility of clones can be spread across clones randomly by using the Random Effector, for example.
This port reads out the weighting for each clone.