Cinema 4D Cinema 4D Visualize, Broadcast, Studio MoGraph MoGraph Nodes Falloff
Function available in CINEMA 4D Broadcast, Studio

Basic Parameter Falloff


Falloff Matrix

Any object can be connected to this port (preferably a Null Object) and be used to define the position and direction of the falloff field. In most cases, the Global Matrix output port can be used.

This setting is also available in the Attribute Manager.

Sample Position [XYZ ]

Feed position vectors into this port. The falloff will be calculated exactly at this position. This value will then be automatically passed on to the Value output port.

This setting is also available in the Attribute Manager.

Value [-∞..+∞]

This port reads out the calculated falloff value. This value will generally lie between 0 and 1 and can be set to any output value range using the Range Mapper XPresso Node.


Here the Falloff effects the cube’s Fillet Radius.

The setup shown above scales the Fillet Radius of each cube in relation to its position within the falloff field. The Range Mapper Node serves to increase the output value of the Falloff Node from 0 - 1 to 0 - 100. All cubes are contained in the Iterator Node, Object List.