Cinema 4D Prime XPresso XPresso Nodes General Vertex Map Operator
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Vertex Map Operator

Basic Parameter



Connect the desired tag to this port.

Index [-2147483648..2147483647]

The values in the weight map are stored in the same order as the index values of the object’s points. Therefore the first weight value in the list applies to point 0, the next weight value to point 1, and so on. To access the weight value of a specific point, pass the point’s index number to this port. If you are not sure how many points the object has or how many entries there are in the weight map, you can find this out using a Point node.

An object’s first Vertex Map tag is accessed. The first point (index = 0) is assigned a weight of 0.5 (i.e. 50%).

Value [-∞..+∞]

Here you can set the point’s weight. You can enter a value from 0.0 to 1.0.

Value [-∞..+∞]

The point’s weight value.

Count [-2147483648..2147483647]

The object’s total number of points.