NEW IN R21
Uber SurfacePreview Basic Outputs Base Surface Coating Emission
This node make the most important settings available for describing a surface shading. Its definition is based on the so-called Disney Principled Material with which almost any real-world material can be simulated, regardless if it’s skin, water, steel or cement. The diffusion properties of a given surface are taken into consideration as well as reflection, transparencies and self-illumination. A bump effect or Normals can also be used.