Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Homogeneous Volume Preview Basic Inputs Outputs
Homogeneous Volumes can be used to easily create translucent materials such as colored glass and fluids or marble and skin.
This node is designed for calculating object volumes. Effects such as colored fluids and glass as well as translucencies and Subsurface Scattering.