Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Angle Between Preview Basic Inputs Outputs
Direction vectors play a decisive role for raytracing. Without the evaluation of angles of view, angles of incoming light and directions of surface Normals, shadows cannot be calculated. By calculating the angle between vectors, effects such as in this example can, for example, be made dependent on the angle of view.
This Node calculates the angle between two direction vectors and can output these as a degree or radian angle.