Material Manager Material Nodes Individual Assets Math Cross Product
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Cross Product

Preview Basic Inputs Outputs


Vector 1 [XYZ ]
Vector 2 [XYZ ]

These are the output vectors to which a third vector that lies perpendicular to the plane between Vector 1 and Vector 2 should be calculated. Note that the Cross Product Node’s result also depends on the order in which the vectors are arranged. If an object matrix is calculated, the X direction will result from the crossing of Y and Z. The Y axis direction must then also be used for Vector 1 and the direction of the Z axis for Vector 2.

According to this principle, crossing the Z and X axes will give you the Y axis and crossing the X and Y axes will give you the Z axis.

Note that the Cross Product Node does not standardize the resulting axis. The calculated direction vectors will therefore have a default length of 1.