NEW IN R20

Material Manager Material Nodes Individual Assets Math Power
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Power

Preview Basic Inputs Outputs

Inputs

Data Type

Here you will find the available data types that can be used for both Node inputs as well as for the output. You can select from Float for simple float comma numeric values or from the vector data types Color, Vector2D, Vector and Vector4D.

Note that for vectors, each component can be linked with the respective exponent’s component.

Base [-∞..+∞]

This is the base value that should be exponentiated.

Exponent [-∞..+∞]

This numeric value defines how often the Base value should be multiplied by itself. Note that if Exponent is set to 0 the result will always be 1.

Negative Exponent values can also be defined, which will invert the calculation so that the value 1 is divided by the exponentiated Base value. A Base value of 2 and an Exponent value of -3, for example, will result in a calculation of 1/(2*2*2) or 1/8=0.125.