NEW IN R20

Cinema 4D Prime Material Manager Material Nodes Individual Assets Math
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Quantize

Preview Basic Inputs Outputs

Quantize

Comparable with the Posterizer shader, quantizing can be used to subdivide soft gradients into an arbitrary number of stepped values.

This Node can be used to, for example, reduce the number of colors for textures and therewith the blurriness. This is comparable with the Posterizer shader. Input the texture into the Value input and use the Steps setting to control the number of different values per color component.