NEW IN R20

Material Manager Material Nodes Individual Assets Math Rotation Matrix Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Rotation Matrix Preview Basic Inputs OutputsInputs

The transfer of rotation angles to an object or matrix can lead to different results, depending on the order in which the angles are applied. You can, therefore, define the order in which the angle values should be transferred yourself. You can also select if the rotation should take place locally or globally, i.e., relative to the world axis.

Here you can enter the rotation angles for the X, Y and Z axes of the matrix. The axis system and the order of the transfer can be defined using the Rotation Order setting.