NEW IN R20

Material Manager Material Nodes Individual Assets Math Transform Vector Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Transform Vector Preview Basic Inputs OutputsInputs

Here you can select the vector type:

- Transform Vector: The input vector will be seen as a direction vector. This is the option that should, for example, be used if the vector defines the distance between two positions or an axis of the object axis system.
- Transform Normal: A Normal is a direction vector with a length of 1. As such, the input vector will be seen as a direction vector and be set to a uniform length of 1 at the end of the calculation.
- Transform Point: The input vector is seen as a position vector. This is the correct option if the vector defines a position in space.

Here you can, as a rule, link an object’s matrix in order to convert local directions or positions into global vectors. If you want to calculate in the other direction, i.e., convert global vectors into an object’s axis system, the object’s matrix must be inverted prior to application. To do so, link the Inverse Matrix Node to the Transform Matrix Node’s Matrix input.

Here you can define the vector to be converted.