NEW IN R20

Material Manager Material Nodes Individual Assets Color Bias/Gain
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Bias/Gain

Preview Basic Inputs Outputs Mask

Mask

Use this setting to reduce the effect of the Node or to restrict it to specific colors.

Blend [0..100%]

Defines the Node’s intensity and can be used to steplessly blend between the input Color and the color value modified by the Node.

Red
Green
Blue
Alpha

Only the activated portions of the color input will be modified by the Node. Alpha will only have an effect if a texture with an integrated Alpha channel is used.