NEW IN R20

Material Manager Material Nodes Individual Assets Color Blend
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Blend

Preview Basic Inputs Outputs Mask

Inputs

Foreground
Background

These are the colors, structures or textures you want to layer or mix. Both color and alpha portions will be taken into consideration.

Blend Mode

This setting defines how Foreground and Background are mixed. Foreground will be used as the top layer that covers Background if Blend Mode is set to Normal.

Details about the mix or blend modes can be found here.

Alpha Handling

If the inputs used also have alpha portions, their layering or blending can be controlled using this menu. The Alpha option has to be enabled in the Node’s Mask menu. Even if no Alpha channel exists, selecting One or Null can simulate a white or black alpha channel, respectively.