NEW IN R20

Material Manager Material Nodes Individual Assets Color Blend
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Blend

Preview Basic Inputs Outputs Mask

Mask

The Mask Node can be used to define the opacity of the Foreground color compared with the Background color and select the color portions to be taken into consideration.

Blend [0..100%]

Defines the opacity of the Foreground color and how large its portion is, which should then be blended with the Background color.

Red
Green
Blue
Alpha

Only the portions of the input color activated here will be taken into consideration by the Node. The Alpha option expands the Node’s function to include the use of Alpha channels.