Material Manager Material Nodes Individual Assets Context UV Distorter
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
UV Distorter

Preview Basic Inputs Outputs Context



Input the Context structure here that should be used for all of the Node’s inputs. If this function is not used, the Context structure generated by the Texture tag will be automatically used (details can be found under Context).

The following applies to the UV Distorter: UVW coordinates can be linked to this input that will then be used for the UVW movement of all input values entered into this Node. A UV Transform Node can, for example, be used for this.