NEW IN R20

Material Manager Material Nodes Individual Assets Color Exposure
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Exposure

Preview Basic Inputs Outputs Mask

Inputs

Color

Lets colors and textures whose exposure have to be adjusted be linked.

Exposure [-100..100]

Primarily affects brighter colors and can be used to darken these or brighten then further.

Offset [-∞..+∞]

Primarily affects darker and mid-range colors and can be used to brighten or darken them.

Gamma [0.001..100]

Used to modify the gammy curve to adjust the brightness of primarily mid-range colors. If set to 1 the brightness will remain unaffected.