NEW IN R20

Material Manager Material Nodes Individual Assets Color Exposure
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Exposure

Preview Basic Inputs Outputs Mask

Inputs

Color

Lets colors and textures whose exposure have to be adjusted be linked.

Exposure [-100..100]

Linearly darkens or brightens the input by shifting the exposure to the left or right.

Offset [-∞..+∞]

Linearly darkens or brightens the input by applying an offset, i.e. by adding the given Offset value.

Gamma [0.001..100]

Used to modify the gamma curve to adjust the brightness of primarily mid-range colors. If set to 1 the brightness will remain unaffected.