NEW IN R20

Material Manager Material Nodes Individual Assets Color Premultiply
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Premultiply

Preview Basic Inputs Outputs Mask

Mask

This setting can be used to reduce the effect of the Node or restrict it to specific color portions..

Blend [0..100%]

Defines the Node’s intensity and can be used to steplessly blend between the input Color and the color value modified by the Node.

Red
Green
Blue
Alpha

Only the activated portions of the input color will be modified by the Node. The alpha portion remains unchanged regardless of the Alpha option’s state.