NEW IN R20

Material Manager Material Nodes Individual Assets Color Shuffle
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Shuffle

Preview Basic Inputs Outputs

Inputs

Color

Linking possibilities for colors and textures whose Color or Alpha values should change.

Red

Selects the red color portion. You can choose between green and blue to replace the red color portions by Color channels of other channels. If Alpha is selected, the red color portion will be replaced by the contents of the Alpha channel. If Null or One is selected, the red color portion will be set to the minimum of 0% and a maximum of 100%. If Red is selected, the red Color channel will remain unchanged.

Green

Selects the green color portion. You can choose between red and blue to replace the green color portions by Color channels of other channels. If Alpha is selected, the green color portion will be replaced by the contents of the Alpha channel. If Null or One is selected, the green color portion will be set to the minimum of 0% and a maximum of 100%. If Green is selected, the green Color channel will remain unchanged.

Blue

Selects the blue color portion. You can choose between red and green to replace the blue color portions by Color channels of other channels. If Alpha is selected, the blue color portion will be replaced by the contents of the Alpha channel. If Null or One is selected, the blue color portion will be set to the minimum of 0% and a maximum of 100%. If Blue is selected, the blue Color channel will remain unchanged.

Alpha

The Alpha channel can also be modified. If none exists, an Alpha channel may be generated automatically.

You can choose between red, green and blue to replace the Alpha channel by Color channels of other channels. If Alpha is selected, the Alpha channel will remain unchanged. If no Alpha channel exists, no new channel will be created.

If Null or One is selected, the Alpha channel will be set to transparent (Null) or opaque (One).