NEW IN R20

Material Manager Material Nodes Individual Assets Generator Image
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Image

Preview Basic Inputs Outputs Context

Inputs

File

This setting can be used to load images or videos. Common formats such as JPEG, TIFF, EXR, HDR, PSD, MOV and MP4 are supported.

Layer Set

If the loaded file contains image layers or alpha channels, these can be selected here without having to do so via an image editing program.

The selection menu at the top will be active if multiple image files are loaded (also called multi-page; these are files that contain multiple images; OpenEXR images, for example, are also included). You can then select which of the images should be displayed.

Among other things, the five options available in the context window let you define the type of layer/ layer sets or alpha channels should be shown in the selection field below. In the selection field, all respective layers/ layer sets or alpha channels that were, for example, saved from Photoshop or BodyPaint 3D will be displayed and can be clicked on to be displayed (+Shift for multiple selection). At the top left of the preview window you will see a summary of the layers selected (in consideration of all blend modes).

Was do the first five options represent?

Interpolation

Image files will, as a rule, be displayed distorted and scaled in 3D space. The existing texture pixels must therefore be interpolated. This menu can be use to determine the type of interpolation to be used:

Alpha

This menu is used to define how an alpha channel should be handled (if present in the file):

Blur [0..100%]

This setting can be used to control the sample radius for the selected interpolation mode. As a rule, increasing the value will blur the texture. This can be applied lightly or also used to prevent anti-aliasing problems for textures with fine details.

Mode

This setting defines how the integrated color profile of the loaded image will be used:

Across tiles

This setting expands the interpolation to the edge pixels of the texture tile to also allow interpolation between neighboring texture tiles.

Default Color

This color value will be displayed as long as no file has been assigned or in case a file was not found at the defined path.

 Commands

Reload Image

Reloads the selected texture, e.g., if it was modified in an external graphics program.

Show In Picture Viewer...

Loads the selected file in the Picture Viewer and opens it there. From there, the image can, for example, be saved in a different format.

Locate Image....

Opens you operating system’s file browser to the location at which the loaded file is saved.

Edit Image...

Opens the image file in the target image editing program.

 Animation

These settings are used to control the playback of a loaded video or image sequence.

Movie Time

Here you can input a continuous time whose speed reflects that in which the video should be played back (e.g., images per second). A Time Material Node can be found in the Info Node list.

Playback Mode

Here you can define how the complete playback of the video should take place.

Playback Start

The playback of the loaded video will start at the frame number defined here within your Cinema 4D project.

Playback End

The playback of the loaded video will end at the frame number defined here within your Cinema 4D project.

 Image Sequence

Here you will find settings for image sequences, for example, to define the frame range that should be used as the video. Since image sequences do not have a specific number of frames defined per second, this number can be defined here.

Start Frame [-2147483648..2147483647]

Use this setting to define the first frame of the sequence for the video. The count will start at 0 for the first file in the defined image directory. The order of the frames in the video is defined by the naming convention of the files.

End Frame [-2147483648..2147483647]

Use this setting to define the number of the last frame with which the video should end.

Frame Rate [-∞..+∞]

This setting defines the number of frames that will be played back per second.

Calculate

This setting can be used to automatically count the frames so the Start Frame and End Frame settings will encompass all frames in the sequence. The Frame Rate setting has to be defined manually for all image sequences.