Cinema 4D Prime Material Manager Material Nodes Individual Assets Generator
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D


Preview Basic Inputs Outputs Context


The Hash Node creates controllable and repeatable sequences of random values. To make things even more radical, Random Nodes can be added, which will create a new random value for each calculated surface position (in this example, a random color from the defined gradient is assigned to each pixel.

This Node is very similar to the Hash Node since it also calculates random colors, alpha values, numeric values and vectors. The calculation of a new random value is based on both the Seed value and the Salt value. In addition, the random values will be recalculated for each modified animation time and for each calculated object surface point. When used as a surface color, each surface point will be assigned a random color that will also change when it changes to a different animation frame.