NEW IN R20
This is the sample’s point of origin in the global coordinate system.
The sample’s Direction vector in the global coordinate system. If set to 0, 0, 1, the sample would, for example, emit parallel to the global Z axis, i.e., perpendicular from the Origin upwards.
The Max Distance setting can be used to limit the search for a collision point for the sample using the scene’s geometry. If the sample does not meet a surface before this value is reached, the Node will output a FALSE signal at the Hit output.
If a value of -1 is applied, the distance limit will be disabled. The sample will then search endlessly for a surface.
Here you can select which objects should be taken into consideration: