NEW IN R20
This output displays the generated UV structure.
This output provides a fitting alpha mask for areas within a texture tile that remain empty when UV tiles are distributed and scaled randomly.
This output provides the number of the UV tile currently being calculated. If none of the generated tiles was hit by a sample, null will be output.
Here the UV positions at the center of each UV tile will be output for the respective area. In principle the position of the respective center point or center of gravity. For areas between the UV tiles, no vector will be output.