NEW IN R20

Cinema 4D Prime Material Manager Material Nodes Individual Assets Context
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Scatter

Preview Basic Inputs Outputs Context

Scatter

The Scatter Node can be used to make copies of UV tiles with variable positions, sizes and rotations. This is ideal for creating scratched surfaces or complex structures.

This Node can be used to calcualte distribution, rotation and scaling of UV tiles within a texture tile. This is very useful, for example, to create organic detailing such as scratches on a surface or randomly distributed leaves in the woods.