NEW IN R20

Material Manager Material Nodes Individual Assets Generator Voronoi Noise
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Voronoi Noise

Preview Basic Inputs Outputs Context

Outputs

Color

This is the color or grayscale information for the Voronoi pattern.

Float [-∞..+∞]

The structure’s brightness values are output here.

Distance [-∞..+∞]

Brightness progressions that define the distance between the respective cell core from the edges of the cells. Brighter gray tones will be generated at the center of each cell and their brightness will abate linearly to null to the edge of the respective cell. This effect is comparable with a Noise Node’s Voronoi 3 noise type.

F1 [-∞..+∞]

Brightness values are output here that correspond to the structure of the Noise Node’s Voronoi 1 structure. The settings relating to the gaps between the cells have no effect.

F2 [-∞..+∞]

This brightness corresponds to the Noise Node’s Voronoi 2 noise type. The settings relating to the gaps between the cells have no effect.

Index [-2147483648..2147483647]

When the Voronoi structure is calculated, each cell will be assigned an individual number that can be retrieved here. Since these cells already contain gaps, this output is dependent on all settings for the gaps’ wiidths.