NEW IN R20
This is the surface color as it appears after diffuse shading is computed. Coloring by the light source is included.
Here you can create shading via specular highlights based on their Specular Exponent setting.
Returns the summed color of all computed light sources without any shading effects.
The state of this output shows if the object surface point currently being calculated lies in a shadow (output: 1 or TRUE) or not (output: 0 or FALSE).
Here you can query if a cast shadow exist on the back side of a visible object surface point.