NEW IN R20
This is the surface color as it appears after the shadows are applied. Coloring by the light source is included.
Here you can create shading via specular highlights based on their Specular Exponent setting.
This is the surface color as it looks after being colored by the light source. The surface’s own color will not be taken into consideration.
The state of this output shows if the object surface point currently being calculated lies in a shadow (output: 1 or TRUE) or not (output: 0 or FALSE).
Here you can query if a cast shadow exist on the back side of a visible object surface point.